AR Sandbox


The multi-user AR experience will allow visitors to collaborate with each other in different virtual environments. Using a technique illustrated in the documentation video, Jaycee and I will create a number of portals or gateways that each lead to an entirely different environment with a unique activity. 

Currently we plan on creating three experiences/dimensions visitors walk into. The first is a simple 3D sculpture made of standard assets: cubes, spheres, and planes. Users will be able to select, move, place and delete these assets (and have the ability to change their color) to create a collaborative virtual object.

In a similar vein, we developing an environment where users can "paint" in 3D space and contribute to a larger virtual painting. Like Tilt Brush, users scribble, doodle and paint in this space and build off of one another's paintings. Since this space will likely get crowded very quickly, every stroke will be stored in an array where strokes are deleted in the order they were added when it becomes too busy. 

Inspired by the works of David Hockney, we want to develop a experience/dimension where users can capture images and save them as floating objects in space. The images can be of the room or selfies and will be stores in the position they were taken in. With enough images, an abstracted, fragmented sculpture will emerge in the same style as Hockney's collages. Hopefully, as images include the subject of other images, they will also resemble Yayoi Kusama's infinity rooms. 

To develop this experience we plan on using Unity3D with the ARKit plugin (of which we both have a solid understanding of). The final application will be a native iOS app and we plan on having at least two iOS devices (including my personal iPad). 

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