I wanted to try something that's been on the back of my mind for some time. With AR and immersive media in general, I keep thinking what about this new medium is special and could be leveraged to show something that hasn't yet been possible. Immersive media has two things really going for it: depth (immersion/space) and time. So I started out making a story/environment that mixes time and space around a user.
By bringing in video assets on an inverted sphere (as a panorama or skybox) and cutting that background panorama up into slices, you can create an immersive space that pays with space and time. As a simple example, imagine recording a 24 hr 360 video from the center of the Washington Square park fountain. Now take 1 minute slices of the video and evenly distribute it as a skybox around the inner circle of Washington Square Park, now you have slices of the day as a spacial installation.
That's the idea that started this series of experiments. From there I realized if you brought in an "occlusion material" from Unity's assets, you can cut away video in interesting ways. You can make a truly experimental space when bringing in videos from other places and perspectives (as a hockney-esc collage). And finally, I looked into a Vimeo Unity SDK that allows (pro) members to stream live footage. So I have a lot of tools at my disposal and I'm seeing this as just the beginning of exploring what's possible with all of them.