Immersive Listening

Gradient Plane

About

For my first experiment with Unreal Engine I aimed to create a simple immersive experience based on the works of time/space artists like James Turrell or Robert Irwin and to get a handle on working with sound in a game engine. On a reflective surface, I positioned different colored lights to mimic a CYMK color wheel and added steam particle systems to give the light more body. 

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Caustic Waves

link for mobile

(best on mobile with headphones)

About

Going a little deeper with exploring 360 video, I wanted to make an immersive dreamscape based on an experience that stuck with me over the years. To bring in some effects I needed for the transitions I combined a few After Effects compositions in made with found footage and Ricoh Theta videos I took. I chose Premiere to edit these scenes together with a score made in Reaper. (If you're interested, in my dream the glowing light at the end represented all of time and space condensed into a single, floating bar of light).


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(if you prefer YouTube).

Voyager 360 Spatial Audio with Video

link for mobile

(best on mobile with headphones)

About

To become more familiar with Facebook's Spacial Workstation for 360 audio, I chose to make a sound piece on the Voyager mission (with many opportunities for panning). As I was researching the mission, I came across a RadioLab interview with Ann Druyan, Carl Sagan's wife, and a hidden love story slowly emerged. Ann was directing the content for the Golden Record representing our world and culture, when she and Carl got engaged. Days afterwards, her vitals were recorded as she was thinking about Carl Sagan, and those recordings were included in the record on the Voyager spacecraft. The sound clips I used in editing this piece were all sampled from the same Golden record. For the video, I recorded a 360 video with a Theta from the inside of a globe/bar I found on the sidewalk. I edited the video in After Effects to create the illusion of looking at the stars from inside the globe (minus some masking/keying issues). 


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Submarine Sound Piece

About

To get started in 360 sound design, we first took a look at Reaper and used it to construct a narrative with audio only. I wanted to play around with created different spaces with different background ambiances and saw a submarine as the perfect setting - I could travel from a very small metallic space to an underwater scene. The story itself is a bit morbid, but thanks to a Paulstrecthed Brian Wilson, the ending's a bit happier. 


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