Continuing my experiments with Tilt Brush assets in Unreal Engine, I wanted to make an environment that represented navigating through one's consciousness. I decided to show memories as video files playing from a web of interconnected neurons. In After Effects I combined video "memories" with images of neural pathways and used these media files as the material for the tilt brush planes.
Without a SDK for Tilt Brush, importing Tilt Brush FBX files will only create the canvas planes the paint stroke was painted on. This makes for a very jaggedy looking scene, but the advantage comes in easily populating a space with hundreds of smaller planes that can play a video as its material.
In the scene, the VR pawn is expected to traverse a long narrow path that starts with memories made from old vintage/kodachrome videos (of the beach, family, traveling, etc.) and goes deeper into the subconscious. At the deeper levels I wanted to reference Carl Jung's research on the collective unconscious and common themes that appeared in many of his patient's dreams. I decided to transition the video and audio to reference water (very common in his dream research). As the water imagery increases and the eclipse begins, the VR pawn enters a reverb zone that builds ocean and wave sounds to (hopefully) create a sense of a finale.