CV
I'm a seasoned AR/VR developer with a background in visual arts and a passion for exploring immersive media. As an independent contractor, I collaborate with creative agencies, artists, and institutions contributing to a wide range of AR applications, VR exhibitions, and experiential installations. I'm fully engaged in projects from inception to execution, managing everything from scripting, visual development and optimization to designing for spatial experiences and interactions.
EXPERIENCE
Technical Artist | Meta, Magnit
December 2023 - Current, Remote
• Design, manage and maintain content creation and development pipelines needed to create high fidelity AR augments.
• Optimize content and SparkSL shaders for run-time performance on experimental devices.
• Collaborating closely with engineers, artists and designers, transforming conceptual visions into compelling narratives.
AR/VR Developer | Independent Contractor
August 2020 - December 2023, New York, NY
• Created engaging AR/VR content using Unity, Spark AR Studio, and Lens Studio.
• Built applications that seamlessly translate across iOS, Android, Hololens, Magic Leap, and Oculus headsets, ensuring consistent and captivating user experiences.
• Developed immersive experiences for clients including Meta, NHML, Tate, The Broad, MoMA, Samxioc, Netflix, and Nike.
• Expertly utilized JavaScript and C# scripting to build interactive elements and gameplay logic.
Developer | The Mill
June 2018 - August 2020, New York, NY
• Collaborated on inventive social campaigns within the Mill Experience department, utilizing Spark AR Studio to create captivating augmented reality experiences that amplified brand engagement.
• Contributed to experiential projects by providing valuable assistance in Unity and Unreal development, ensuring seamless execution and delivering immersive and memorable user interactions.
• Championed the integration of emerging technologies, exploring novel approaches to create cutting-edge interactive experiences that pushed the boundaries of spatial explorations.
RESIDENCIES
AR Residency | Snapchat
October 2020 - November 2020, New York, NY
• Developed a Snapchat filter, incorporating Lens Studio's body tracking for enhanced user interaction.
• Designed art assets, animations, and utilized JavaScript scripting to create a captivating immersive mini-game with seamless interactive elements.
AR Residency | A+E
January 2018 - June 2018, New York, NY
• Developed iOS app showcasing media evolution from 1968 to present, utilizing Unity and ARKit for an immersive presentation.
• Combined historical content with interactive elements, captivating users in an engaging educational experience.
EDUCATION
Masters (MPS) | New York University, Tisch School of the Arts, ITP
New York, NY, 2018
Bachelor of Arts, Psychology and Studio Art | Skidmore College
Saratoga Springs, NY, 2012
SKILLS
Programming Languages: C#, C++, JavaScript, Swift, THREE.js, Java, Python, HTML, CSS, Node.js
Design and Art: Visual Design, Art Asset Design, Concept Art, UI/UX, Animation, Illustration, Mixed Media Expertise, Visual Storytelling, Storyboarding
AR/VR Development: Unity3d, Spark Studio, Lens Studio, Prototyping and Rapid Iteration, Scripting and Debugging, Mobile Development, Gestural Interaction, Version Control (Git, Plastic, Perforce), 3D Modeling, GSLS and HLSL Shaders