EXPERIENTIAL

OBSCURA

In collaboration with Yuhan Zhang, we created Obscura as an interactive light installation to showcase in the 2016 ITP Winter show. Up to three participants altered three analog dials that controlled brightness, hue and the sine wave intensity. The resulting collaborative visual reflected off of a mylar material before being projected onto the exhibit wall.

ILLUMINARIUM

In partnership with Illuminarium Experiences, LAB at Rockwell Group produced a series of virtual environments projected as 360 immersive backdrops to Illuminarium’s evening cocktail space. As the Unity Developer on the Shibuya scene, I integrated 3D assets/animations, organized the sequencing of events for both a 10 minute and 3 hour timeline, created the logic for changing dynamic lighting, and worked on site to establish and troubleshoot its projection into the room.

In addition to Shibuya, I contributed to the look development in the Aquatic, Clouds and Nebula scenes.